Collaborative software - Wikipedia, the free encyclopedia. Collaborative software or groupware is an application software designed to help people involved in a common task to achieve their goals. One of the earliest definitions of collaborative software is 'intentional group processes plus software to support them.'. According to Carstensen and Schmidt (1. The authors claim that CSCW, and thereby groupware, addresses . See also Intelligence Amplification. Section 4: Douglas Engelbart, ARPANET Section on ARPANET Deployed, and the Doug Engelbart Archive Collection. Online collaborative gaming software began between early networked computer users. In 1. 97. 5, Will Crowther created Colossal Cave Adventure on a DEC PDP- 1. As internet connections grew, so did the numbers of users and multi- user games. In 1. 97. 8 Roy Trubshaw, a student at Essex University in the United Kingdom, created the game MUD (Multi- User Dungeon). The US Government began using truly collaborative applications in the early 1. MITRE improved on that model by hosting the collaborative session on a server that each user logged into. Called the Collaborative Virtual Workstation (CVW), this allowed the session to be set up in a virtual file cabinet and virtual rooms, and left as a persistent session that could be joined later. A partnership between the University of Bordeaux/IMA and the UC College of Engineering and Applied Science offers a collaborative international University Diploma and Master of Engineering degree focusing on aerospace systems. 2007 Nov;207(10):510-20. Evaluation of a collaborative program between hospital and Primary Care. The Difference in Cooperative Learning & Collaborative Learning, benefits of working together are fairly obvious and this concept for the purposes of learning. In 1. 99. 7, engineers at GTE used the Place. Ware engine in a commercial version of MITRE's CVW, calling it Info. Work. Space (IWS). In 1. 99. 8, IWS was chosen as the military standard for the standardized Air Operations Center. Lotus Notes appeared as a major example of that product category, allowing remote group collaboration when the internet was still in its infancy. Kirkpatrick and Losee (1. You will be able to work efficiently as a member of a group wherever you have your computer. As computers become smaller and more powerful, that will mean anywhere. One reason for this is the socio- technical dimension of groupware. Groupware designers do not only have to address technical issues (as in traditional software development) but also consider the organizational aspects . Some examples for issues in groupware development are: Persistence is needed in some sessions. Chat and voice communications are routinely non- persistent and evaporate at the end of the session. Virtual room and online file cabinets can persist for years. The designer of the collaborative space needs to consider the information duration needs and implement accordingly. Authentication has always been a problem with groupware. When connections are made point- to- point, or when log- in registration is enforced, it's clear who is engaged in the session. However, audio and unmoderated sessions carry the risk of unannounced 'lurkers' who observe but do not announce themselves or contribute. These are exacerbated with mobile devices. Multiple input and output streams bring concurrency issues into the groupware applications. Motivational issues are important, especially in settings where no pre- defined group process was in place. Closely related to the motivation aspect is the question of reciprocity. What are cooperative and collaborative learning? Collaborative learning is a method of teaching and learning in which students team together to explore a significant question or create a meaningful project. COLLABORATIVE CHILD CARE PROGRAMS – FREQUENTLY ASKED QUESTIONS. Collaborations between child care centers. Objectives: 1) to evaluate the collaborative program between pharmacists and nurses in improving the spontaneous reporting system of adverse drug reaction (ADR. A phone call or an IM Chat discussion are examples of this. Conferencing (or collaboration level, as it is called in the academic papers that discuss these levels) refers to interactive work toward a shared goal. Brainstorming or voting are examples of this. Co- ordination refers to complex interdependent work toward a shared goal. A good metaphor for understanding this is to think about a sports team; everyone has to contribute the right play at the right time as well as adjust their play to the unfolding situation - but everyone is doing something different - in order for the team to win. That is complex interdependent work toward a shared goal: collaborative management. Collaborative management (coordination) tools. Examples include: Electronic calendars (also called time management software) . Some are defensible but others are so broad they lose any meaningful application. Understanding the differences in human interactions is necessary to ensure the appropriate technologies are employed to meet interaction needs. There are three primary ways in which humans interact: conversations, transactions, and collaborations. Collaborative learning in an online classroom can take the form of discussion among the whole class or within smaller groups. There are some differences between collaborative leadership within an organization and collaborative leadership among organizations. Collaborative software or groupware is an application software designed to help people involved in a common task to achieve their goals. Online collaborative gaming software began between early networked computer users. Conversational interaction is an exchange of information between two or more participants where the primary purpose of the interaction is discovery or relationship building. There is no central entity around which the interaction revolves but is a free exchange of information with no defined constraints generally focused on personal experiences. Beyond Teams: Building the Collaborative Organization. The Collaborative Work Systems series, Wiley.^Wilson, P. Computer Supported Cooperative Work: An Introduction. ISBN 9. 78- 0. 79. Aparicio, M and Costa,C. A Collaborative Program to Increase HIV Testing of Pregnant Women 587 Public Health Reports / November–December 2001 / Volume 116 e.In Proceedings of the 3. ACM international conference on Design of communication (SIGDOC '1. ACM, New York, NY, USA, 1. Engelbart, 1. 96. A Research Center for Augmenting Human Intellect, Douglas C. Engelbart and William K. The result: measurable productivity gains from desktop computing. Physica- Verlag, Springer, Germany, Doi 1. ISBN 9. 78- 3- 7. A Case Study in Technology Transfer of Collaboration Tools^Collaborating securely - Can it be done?^Ellis, Clarence A.; Gibbs, Simon J.; Rein, Gail (1. Communications of the ACM. Patterns for Computer- Mediated Interaction (Wiley Software Patterns Series). John Wiley & Sons. ISBN 9. 78- 0- 4. Lotus Development Corporation. Archived from the original on July 1. ISBN 9. 78- 3- 7. Retrieved 6 February 2. I.; Marriott, A.; Duncan, N. Human Nature : An Interdisciplinary Biosocial Perspective. Retrieved 3 December 2. The Project Manager's Perspective on Project Management Software Packages. Retrieved February 2. Pedersen, A. A. Collaborative Project Management. Retrieved February 2. Pinnadyne, Collaboration Made Easy. Retrieved November 1. Romano, N. C., Jr., Nunamaker, J. F., Jr., Fang, C., & Briggs, R. O. A Collaborative Project Management Architecture. Retrieved February 2. System Sciences, 2. Proceedings of the 3. Annual Hawaii International Conference on Volume, Issue, 6- 9 Jan. Page(s): 1. 2 pp. M. Katerine (kit) Brown, Brenda Huetture, and Char James- Tanny (2. Managing Virtual Teams: Getting the Most from Wikis, Blogs, and Other Collaborative Tools, Worldware Publishing, Plano. ISBN 9. 78- 1. 59.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |